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Super Smash Bros. Brawl
Super Smash Bros. Brawl
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List Price: $49.99
Buy New: $33.50
You Save: $16.49 (33%)
Buy New/Used from $32.97

Avg. Customer Rating: 4.5 out of 5 stars(based on 201 reviews)
Sales Rank: 28
Category: Video Games

Publisher: Nintendo
Studio: Nintendo
Brand: Nintendo
Label: Nintendo
Format: Nintendo
Platform: Nintendo Wii
ESRB: Teen
Media: Video Game
Autographed: 0
Memorabilia: 0
Batteries Included: 0
Shipping Weight (lbs): 3
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: WI-RVLPRSBE
UPC: 045496901103
EAN: 0045496900397
ASIN: B000FQ9R4E

Release Date: March 9, 2008
Availability: Usually ships in 1-2 business days

Features:
  • See your favorite Smash Bros. character, redesigned from their most recent games, brawl onto your screen once again!
  • A host of new characters to fight with, including Sonic, Pit from Kid Icarus, Wario and Diddy Kong
  • More than a dozen gorgeously-rendered stages
  • New special moves and attacks, including the groundbreaking Final Smash
  • New items and assist trophies

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine
  • Wii Wireless Sensor Bar

Similar Items:

  • Mario Kart Wii with Wii Wheel
  • Super Smash Bros. Brawl: Prima Official Game Guide (Prima Official Game Guides)
  • Metroid Prime 3: Corruption
  • No More Heroes
  • Official Nintendo Wii Wheel

Editorial Reviews:

Product Description
Engage the rage with Super Smash Bros. Brawl! The third installment of the incredibly successful Super Smash Bros. series is now on the Wii, The roster is longer than ever, but that just means more butt to kick across over a dozen different, graphic-rich stages with original moves, new modified moves, and a brand-new super attack called Final Smash! Old favorites like Mario, Link, Peach and Kirby are now joined by such exciting newcomers as Wario, Solid Snake and Sonic the Hedgehog. With a variety of new modes, an absolutely epic soundtrack and the ability to play with distant friends through online multiplayer, this is a game you'll have to break your own fingers to put down. Original soundtrack from 36 different artists Online Multiplayer ESRB Rated RP for Rating Pending


Customer Reviews:   Read 196 more reviews...

5 out of 5 stars What a Game that lived up to the hype!   May 22, 2008
I first like to say that my reaction to this game is "wow". I've never been crazy about many games in my life to want to play in tournaments and against many people I can find. This game, I believe, is the best smash brothers ever developed. I've had this game since february, and I still can't manage to put the controller down. I have so much fun with this game it's ridiculous. I also really love the fact that this game has developed the final smashes. Each character has the ability to knock their opponent off the screen or inflict major damage. Also, you can play opponents online and test your skill against there skill.

Now, you may be saying what are the down falls. Well, the first down fall is the lag which can occur in the online mode. If anyone within the fight has a slow internet, everyone has to pay the price and face that problem. I think nintendo should've developed something a little better that would allow slower connections to play with slower connections. It may seem unfair, but it's only fair for those have internet for gaming. The second problem I would have to say is the character Mario. I really love mario since his premiere in Mario Brothers. Mario is a legend, and his character on brawl should be tough and awesome. Unfortunately, Mario doesn't have that characteristic in this game. He is pretty lame and fighting with him is a little difficult. I also think that it would've been cool if Brawl had meelee's characters and the new one's in brawl.

Despite the upside, this game is totally what I expected. This game is action packed. Also, if you want to purchase this game, make sure you have some friends to play against. It makes the game more fun, and you can really test you ability, and as an addition, get the internet connection to play online against others. The game will get borring if you don't have plenty of people to play against. I recommend this game to all of those wanting a good fighting game with lots of excitment!



5 out of 5 stars Incredible! Lots of fun!   May 21, 2008
I loved Melee, but this game is certainly better. It takes getting used to, that is for sure. There are stronger smash attacks, and stronger items that might leave you confused and frustrated at first, but hang in there. Once you get the hang of it, though, the game is a blast! One of the really cool features this game has to offer is the ability to build your own stages, really cool. The wifi is a little glitchy with my internet connection (Mario Kart Wii works great, though...) but this is minor. Get this game!


5 out of 5 stars Go buy this. Now.   May 20, 2008
I don't think I can emphasize enough how extremely fun this game is - how many $50 games will still have you completely hooked 60, 80, 100 hours into it? If you have friends, and a wii, and even if you don't, this is an essential. It's overloaded with content (how did they fit so much stuff on one disk?), and every ounce of it is high quality.

Oh wait, I lied, there actually are a couple things that could've been better about this game - but I think I'll have a separate section for them here just because they are so outweighed by the awesomeness in this game and I don't want to make it look like I don't like the game.

First off, the online mode. While playing "with friends" is awesome and works very well, playing "with anyone" is flawed. It takes FOREVER for it to find people for you to play against, and once it does, it becomes apparent that match after match you are still playing against the same people. This makes no sense, as there are millions of people out there who have this and as such hundreds (at least) who would be online at any given point in time.

Second off, the subspace emissary mode. I'm really going to rant about this one, so if you just want to get it in a nutshell either skip this or read my final comments at the bottom of the paragraph. While the subspace emissary has awesomely epic cutscenes, co-op support, and fairly fun gameplay, it has a lot flaws. First off, the character designs are HORRIBLE. They are unoriginal and very weird, and detract from the otherwise nostalgic and awesome experience. Why didn't they use the plethora of characters they have available from all the nintendo franchises, and sonic and snake's games? You'll watch an awesome cutscene where link draws his master sword and meets up with yoshi, then you start playing (to nostalgic music from alttp), but you're not fighting octorocks, or stalfos, you're fighting freaky floating puppet things with messed up faces and giant claws. What is wrong with this?? Who was responsible for charachter designs here? Oh well, I've spent enough time rambling about that flaw. Next up is how frustrating the gameplay itself can be in the subspace emissary - so many times you will either be completely lost, or the enemies that you are facing will be extremely annoying and cruel. The level designs themselves can also be very unfair - there are many times that you will die due to no mistake of your own, but just because they placed a pit that looks like the next tunnel you should go down, or a hidden platform that will squish you against the wall when you step on it. What's worst about the subspace emissary is that it had and has so much potential - lost, due to poor design choices. Playing it will feel like work, at times. But keep in mind that there is so much to this game that you could never even touch this mode and have an amazingly awesome experience with the game - It's just an additional feature - which is good thing, due to the abovementioned flaws.

Ok, those are all of my complaints, except for maybe some really minor ones which I won't mention just because they're so small. But even the above 2 complants are small, when you consider how much AAA stuff this game has to offer. If I were to talk about all the stuff this game has done perfectly, I would be filling 10 reviews worth of coverage. So, if you have a wii, do yourself a favor and go buy super smash bros. brawl.



3 out of 5 stars Melee was better   May 19, 2008
First off, I will acknowledge the awesome things about Brawl. It's character selection is simply amazing in the breadth of games covered - everything from R.O.B. to Earthbound to Fire Emblem. Secondly, it's very nice to be able to choose what music plays on a specific stage. Thirdly, playing online is very fun and helpful if nobody is avalible to play with offline. And fourthly, being able to build your own stages is very fun. HOWEVER!!! There are some, in my opinion, serious steps backward from SSBM. First of these is the sheer quantity of one-hit-kill items. Even with the items turned to low, you're still almost guarenteed to see more than one smash orb per battle. While the smash orb IS one of the main things this game is known for, the smash attacks should be either toned down a bit or the orbs should be a bit more scarce. I remember one battle I was in with my brother and there were nine smash orbs. NINE. On a five stock battle, this basically turned into whoever got the smash orbs won. While they can simply be turned off, this is also not an ideal opition. It would be better, in my opinion, if they were simply a bit less powerful or harder to hit with. Second is Classic mode. Far from the random battles experienced during Melee Classic mode, Brawl's Classic mode seems to conform to a set formula (e.g. Battle 1 is always vs. Zelda characters, Battle 2 is always vs. Donkey Kong, etc.) Classic mode also removed all the interstages apart from "Break the Targets," taking out "race to the finish" which was, in my opinion, one of the best. A quick tangent on the Break the Targets - the custom stages for every character has been replaced with one base stage for break the targets, taking a lot of the fun out of using each character's specific skills to reach a certain target. A Third, well, not exactly problem, but thing that I don't entirely appreciate is subspace emmisary. While no one buys a Super Smash Bros. game for the single player, I think I am safe in saying that everyone plays it. Subspace emmisary takes away one of the main proponents of Super Smash Bros. - actual fighting - and relegates it to returning once per level, if you're lucky! Subspace Emmisary is largely an extension of Adventure mode in SSBM, but with less normal battles. Some people may like this, but for me, it just dosen't do it. Also, playing through subspace emmisary, in my opinion, introduces characters too quickly, although this is probably just me. It seems like in Melee, players were actually expected to do something in order to unlock characters (e.g. Mr. Game and Watch - Complete all characters target tests, or Falco - Complete 100 man Melee) In Brawl, you simply have to play through Subspace Emissary once to unlock all but three characters. While these faults are not enough for me to reccomend to someone not to buy the game, I think they do detract from the overall experience. I don't know, maybe it's just me, but I think Melee was better.


1 out of 5 stars Overhyped   May 19, 2008
  1 out of 3 found this review helpful

I was expecting big things from this game after the success of previous titles in the series. I was so dissapointed with this game, I traded it in for MarioKart after playing it only 2-3 times. With all the technology and gaming power available these days, Nintendo couldn't even take this game further than a 2 dimensional gameplay presenation? Pretty pathetic. Not to mention WAY too much focus on the backgrounds and not the action. And the characters are far too small. Big flop this time around for Nintendo.

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