| Too Human | 
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| List Price: $59.99 Buy New: $33.99 You Save: $26.00 (43%)
Buy New/Used from $32.65
Avg. Customer Rating:   (based on 71 reviews) Sales Rank: 604 Category: Video Games
Publisher: Microsoft Studio: Microsoft Brand: Microsoft Label: Microsoft Platform: Xbox 360 ESRB: Mature Media: Video Game Autographed: 0 Memorabilia: 0 Batteries Included: 0 Age: 17 - 20 years Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: JZ6-00034 Model: JZ6-00034 UPC: 882224355261 EAN: 0882224355261 ASIN: B000R0SS3Y
Release Date: August 19, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| | Modern take on classical Norse mythology | | | Advanced cinematic presentation | | | Thrilling action/RPG gameplay | | | Intuitive combat | | | Explosive melee and firearms combat |
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| Editorial Reviews:
Amazon.com Step into the world of Too Human As the cybernetic god Baldur, you are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god's hand. In the first part of a trilogy, Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life. In Too Human, players experience a nonstop barrage of action powered by the integration of melee and ranged firearms combat and fueled by breathtaking visuals enabled by the Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies.
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| Customer Reviews: Read 66 more reviews...
  Horrible, mindless, boring October 11, 2008 I truly detest this game; you can't save the game where you would like to stop, it will take you back to the beginning of the level without giving you a clue that's going to happen.
To go through the game, all you need to do is mindlessly mash the buttons and make time-consuming brainless treks back to buy new armor and weapons and you will proceed through this game without fail.
The only redeeming quality it has is that it is gorgeous, but it is utterly mindless and requires zero skill; mash the buttons, get bounty, buy weapons and armor and go back and mash more buttons. If you die, wait 3 minutes for the angel to restore you and mash more buttons.
  Too Human Review October 9, 2008 Too Human is a good game, and at times can be very addicting to play. You play as Baldur, the son of Odin. The game uses Norse (Viking) Mythology for it's characters, but applies them to a futuristic cybernetic type world. Overall, I think they did a good job with the story and the characters. Personally, I was reading up on Norse Mythology before the game ever came out, so I was at least halfway familiar with the characters.
The game is a hack and slash fest, with a TON of loot for you to collect. If you're the type of gamer who loves to constantly upgrade their character with newer and better weapons and gear, then this game is for you. You can't go five feet in this game without an enemy dropping something or coming across one of probably hundreds of "chests" filled with loot.
What makes the combat so unique and satisfying, is that you use the right thumbstick to attack your enemies instead of just mashing a button. You just push the stick in the direction of the enemy, and Baldur goes power sliding up them and hacks away. You can double tap the thumbstick in the direction of an enemy to pop them up into the air, where you can then jump and hit them while they hang in the air. You can also tap both thumbsticks in the direction of an enemy to perform a finishing move or to throw your weapon or send out a power blast.
At the beginning of the game you choose your class, from a melee heavy Beserker, an armor heavy Defender, a jack of all trades Champion, a ranged weapon specialist Commando, or a healer Bio Engineer. The first time I played the game, I chose the Beserker class, but I died ALOT. So then I started a new game as a Defender, and although I still die alot, it's nowhere near as bad as the Beserker. I've yet to try the other classes.
Graphic wise the game is pretty decent, but not great. I guess the best part of the graphics is the armor and weapon designs. Most of the enironments are pretty bland, and the fact that there are really only four "dungeons" in the game, kind of hinders the game a bit. Then you can visit Cyberspace, which looks like a forest you get to travel through, but even that is not the greatest looking.
Sound wise, the voice actors do a good job, and all the bangs and clashes sound like their supposed to. Most of the time I was playing my own music in the background, so I really can't comment too well on the game's background music.
And probably the main thing that I liked about this game is that you really don't die. Well you do, but after you watch a 20 second scene (that you can't skip, but that's a small price to pay), you're plopped right back on the battlefied. All the enemies you've killed are still dead, and all the damage you've done to current enemies are still in effect. The only real punishment to death is that your armor and weapon takes damage, and can eventually become broken. However, even this was not that big of a deal for me because the game just drops so much loot at your feet, that you'll never really be using the same armor or weapon for an extended amount of time. In between missions, you can have your weapons and armor repaird for a price.
I've played through the game twice with my Defender character, and I'm only at level 40. I think the level cap is 50, so I might end up playing through the game a third time to try and max him out. Which is what I think the developers intended you to do. The game will only take you about 10 or so hours to beat.
So overall, I very much loved this game. It's not perfect and it's not the greatest game ever, but I don't think it was intended to be. If you enjoy a good dungeon crawling hack and slash and love to collect a lot of loot, then you'll probably get some good enjoyment out of this game.
  Too Human is a solid game October 9, 2008 At present I have 50+ hours put into Too Human. I have played extensively with all 5 classes and I am here to report: Too Human is a blast.
Diablo-style RPGs are a favorite of mine, and other than Diablo, the only other hack 'n slash game that I have ever played that was as fun as Too Human is the Champions of Norrath series.
Many will tell you it is too hard, or the death scene is annoying or the camera sucks.
Well I would say: yes the game is hard, especially the 2nd level, but if you make an effort to get even a little better and upgrade your equipment (half the fun!) regularly, the game really isnt THAT hard. Learning to utilize all your weaponry, both ranged and melee, as well as your grenades, Ruiners, Fierce Attacks, Spider and Battle Cries is part of the point of the game. Once you do, you will find the alacrity with which your Baldur can clear a room is just amazing.
The fact that dying only hurts your equipment a little but leaves your enemies as damaged as you had them before you died also mitigates the difficulty.
Personally, in all the time I have played the game the camera has very rarely been an issue. Any time I have had an issue it has been in the wrong mode. The game gives you 6? camera options settings, and if you just make sure to set it in Iso, or Far (both work for me) it is never an issue in my experience. In some of the other settings it can be annoying at times, but Iso mode is my preferred mode for these type of games so it never presented a problem for me.
Now, I would not say this is a perfect game, it has issues. I think the main thing that has bugged me about it is the targeting system gets a little wacky at times, it definitely could be better. However, I have never played a game that has such a fluid transition from Melee to Ranged and vice versa, and generally speaking if you stop firing and re-aim the targeting system will correct itself most of the time.
Another thing I would say is a con is the main story is a tad short, and only 4 levels leaves you wanting more.
However, what this game has going for it is replayability. Sure there are only 4 levels, but I have played the first level 20+ times now and am not bored with it! It is just a blast to hunt for loot and rip through hordes and hordes of enemies.
The combat is excellent, a total frenetic adrenaline rush every time you enter a room and face a horde of enemies. The equipment system is very well done, and being able to Salvage loot wherever you are at any time without having to visit a shop is an excellent idea, allowing you to keep dungeon crawling for hours on end.
There are a lot of games out there that are longer, but Too Human makes up for that with its incentives to keep playing after you beat the game. To me most games lose appeal after I have beaten them, so much so that I generally try and accomplish near full completion in my first go through because I know I will not be interested enough to play again. With Too Human beating the game isnt a priority, loot harvesting and leveling are, so once you do finish the main story, the game is LOOONG from over, as the combat is just so damn fun and the loot so prevalent that getting your characters lvl and loot maxed is just as fun as playing through the story (which is pretty good, especially if you like or are familiar with Norse Mythology).
Overall Id say that Too Human is a solid 8.5
If it had offline co-op if give it a 9. All this and I have never played it online, which many will tell you is half the fun of the game.
I really hope they make Too Human 2, because as good as Too Human is, if they fixed a few minor issues in a sequel it would be an awesome game.
  A dichotomy of sloppy design and addictive looting. October 8, 2008 0 out of 1 found this review helpful
Forget about how many years Too Human has spent in development, or how loud-mouthed its nonetheless endearing director, Denis Dyack, has proven over the years. If we're going to be fair to this game, we need to take an unadulterated look at what the game is and does instead of its history.
Let's lay those answers out right now: Too Human is merely decent, and it doesn't do all that much. What it does do is present a loot-intensive dungeon-crawler in Nordic clothing. For those of you who aren't familiar with Diablo, the conceit is this: Choose a class of warrior, each with differing strengths and weaknesses. Then cut through hordes and hordes of peon-style enemies. Then collect the piles and piles of money, weapons and armor they drop. Also accumulate experience points with which to increase your dude's abilities, which can result in any number of damage-increasing bonuses.
It definitely goes beyond the mindless dreck that is Dynasty Warriors. There are tons of "runes" scattered about which you can insert into open slots of your weapons and armor, reminiscent of Final Fantasy VII's materia system. These runes serve to increase your damage potential, defense, probability of special effects (such as slowing down your enemy), and more.
So, certainly, there's quite a bit of content in Too Human as far as the collectibles and bonuses are concerned. The problem, though, is in actually playing through the game in order to get to that content. The combat is touted as fluid and accessible. Based mostly around the right analog stick, at first it seems as such. Pointing and holding in the direction of your enemy to attack is as simple an activity as you could hope for in an action-roleplaying game, and perhaps too simple: It starts to feel brain-dead very quickly.
So the game affords you the ability to mix it up by launching enemies into the air, assaulting them with any number of firearms, unleashing a "Ruiner" special move (not unlike a smart bomb in a space shooter), deploying your mechanical spider companion to cause bonus damage, and executing a combo finisher.
The good news is that this all remains accessible, as the commands to pull these off are simple button presses. The bad news is that it's mechanically and visually clumsy to launch your enemies into the air, which is a key component of combat. Double-tapping your analog stick to launch isn't difficult, but it just feels uncomfortable, especially given that you'll be doing it quite often. There's nothing pleasant about it. Visually, your enemy just kind of floats in the air while you follow it up and start to wail on it -- as if you're both standing on invisible platforms. It takes some of the physicality and even skill out of air combat, leaving you wishing for the visual stimuli of Devil May Cry -- the original Playstation 2 game that was released seven years ago.
So, you've got this odd phenomenon of mindless, almost boring combat that somehow takes more focus than it should simply because it's uncomfortable. You've also got environments that largely consist of wide open, mechanical-looking rooms. With the exception of some different color hues, everything looks very similar and thus gets old really fast -- just like the combat.
Yet, as with any loot-based game, it remains compelling for the simple prospect of collecting that next great piece of armor or that new sword. I'd personally stopped playing it after one playthrough in single-player and a few hours of multiplayer because the gameplay simply could not keep me interested past slightly-more-than-minimal due diligence, but I can definitely see the appeal there. Tinkering with your weapons and runes is a great time-sink diversion, and sometimes there's nothing better than coming home from a tough day and laying it all out on enemies that don't do much to resist.
In sum, then, Too Human has its merits. It doesn't do much, but if you fit the mold, it does enough. It isn't that great, but depending on your mood, it doesn't need to be. Nonetheless, here's to hoping that the next two installments of the trilogy are more involved and more varied. To have two more games in the series just like this would be criminal.
  Good game, not great September 30, 2008 1 out of 1 found this review helpful
Decent game, but Fragmented story and long gaps in between action cause a stutter step that is never really repaired. Huge level areas work well for battling many baddies but become a pain when navigating without enemies. The story could have been more involved. Multiplayer becomes a session of babysitting unless both characters are the same level.
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