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| Forgotten Realms Campaign Guide, 4th Edition | 
enlarge | List Price: $39.95 Buy New: $24.21 You Save: $15.74 (39%)
Buy New/Used from $24.08
Avg. Customer Rating:   (based on 36 reviews) Sales Rank: 812 Category: Book
Authors: Bruce R. Cordell, Ed Greenwood, Chris Sims, Philip Athans Publisher: Wizards of the Coast Studio: Wizards of the Coast Manufacturer: Wizards of the Coast Label: Wizards of the Coast Languages: English (Original Language), English (Unknown), English (Published) Media: Hardcover Edition: 4th Number Of Items: 1 Pages: 288 Shipping Weight (lbs): 2.3 Dimensions (in): 10.9 x 8.5 x 0.8
ISBN: 0786949244 Dewey Decimal Number: 793 EAN: 9780786949243 ASIN: 0786949244
Publication Date: August 19, 2008 (New: Last 30 Days) Release Date: August 19, 2008 (New: Last 30 Days) Availability: Usually ships in 1-2 business days
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Product Description Dark perils and great deeds await!
Welcome to Faerun, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerun has never seen before.
This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerun, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerun.
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| Customer Reviews: Read 31 more reviews...
  Good 4e Setting September 4, 2008 1 out of 4 found this review helpful
The new campaign is strong on campaign and adventure seeds for the DM. Unlike the 3e campaign book, this is for the DM only and therefore is not a good purchase for players. However, for a DM, when you read the write up for each region, you will be inspired to run a game. That game is yours.
  Much better than a boring Rehash!!! September 2, 2008 2 out of 8 found this review helpful
while not a perfect book by any means.....the 4th edition realms setting is full of goodness...
pros: 1. something that was somewhat stale is now fresh again! 2. very easy to use layout to make things less a headache for the already stressed dm. 3. setting is now more "focused." doesnt contain useless redundant information, or redundant overlapping deities. Not over ran by overshadowing NPC's...
this book does what it aims to do...which is provide a great format for a game master to learn the feel, and the information of the realms for running a game there. and it does this very well...
my only complaing is that older realms fans will notice that some of the changes were very "forced" because of the edition changes. the writing wasnt done in a graceful way so as not to make this seem so obvious.
a few aspects (8-10%) of the changes feel like they tried to pound a square peg through a circle hole with a large hammer.
but dont let that distract you from picking up what is a really good book. Some of the bad ratings on here are left by a vocal minority that despise change of any form.
  The best realms for your D&D game. September 1, 2008 4 out of 8 found this review helpful
I'm not going to comment on how this is different from the previous settings, or how I feel about deities being moved around, that DOESN'T matter.
What matters is this:
The format of this books makes it easy to find information you need to run the adventures you want. There is no digging required to run the adventure you want, it all right there in a page format.
The content is -interesting- remember old entries that were just 'meh', they are pretty much gone, every location has something to offer.
Just the DM content. I hate having my book open to the page I want, then a player needing the book to look up his PrC ... We finally have a seperate source that allows us literary solitude.
  I nearly cried. September 1, 2008 3 out of 6 found this review helpful
When I saw the way my beloved Forgotten Realms was being treated I nearly cried. What happened? Where did it go? Why did they bother calling it Forgotten Realms because I don't see any relationship between this hollow shell and it's predecessor. I see an empty, dry, barren world. I'm not talking about the geography and climate. I'm referring to the thought and passion that went into this product, which is clearly none at all.
  Hurray for Less Elminster August 30, 2008 4 out of 12 found this review helpful
Anything that can help de-emphasize the persistant FR problem of overpowered and over-important NPCs is a good thing. I especially like Elminster being now an old senile coot sitting on a farm and complaining how everything has changed.
I might actually take a more serious look into using FR now in 4e. Unlike in prior editions where it seemed every area had some horrifically epic-level NPC squatting on it, and every small town had a slightly less epic NPC squatting on it.
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